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Street fighter pc
Street fighter pc








street fighter pc street fighter pc

So with all this in mind, the question is how scalable Street Fighter 5 is across different configurations, and what hardware do you need to get the job done?

street fighter pc

However, playing this actually highlights that Capcom may well have made the right call here in practically demanding that you run the title at 60fps: skipping frames makes in-game timing almost as difficult to pull off as playing in slow motion. Playing online, the game absolutely must remain in sync with the other player - slowdown simply isn't an option - so if your PC hardware can't cope, frames are skipped in the conventional manner in order to maintain parity in the experience. In Street Fighter 5's case, there is a lone exception to this rule - as you can see in our hardware test video below. In the case of the SNES in particular, its weak CPU made slowdown a relatively frequent phenomenon - especially in titles released early in the console's life-cycle. The usual way games deal with frame-rate drops is to maintain the speed of the simulation but to drop frames instead - Street Fighter 5's slowdown more reminiscent of 2D titles from the 16-bit console era, almost all of which ran at 60fps and processed the game logic assuming that was always the case. As a consequence, this means that the game's timing is completely thrown off, meaning that performing anything other than basic moves is very difficult and intricate combos are mostly impossible to pull off. The game also uses a double-buffer v-sync set-up, so if your kit consistently can't keep up, the frame-rate drops from 60fps to 30fps and the speed of the title literally halves. It seems that in order to maintain the purity of the experience, Capcom demands that you run this title at a locked 60fps - the engine processes every single frame of gameplay regardless and simply expects that your hardware can keep up. In this case, the game literally runs at half-speed, effectively making it unplayable. As expected, Nvidia's entry-level enthusiast card can't sustain the workload asked of it, but rather than drop frames and maintain gameplay speed, the whole simulation slows down. We first noticed the issue running the title on the Digital Foundry budget PC at 1080p with all settings maxed. Be prepared for a modicum of settings tweaking on the PC version of Street Fighter 5 - if you can't run this game at 60fps, gameplay quality is brutally compromised.










Street fighter pc